Hearts of Iron 4 How to Draw Battle Plans

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  • #one

Hey folks,

im trying to go back into HoI and was wondering what your thoughts about Battle Plans are?
Do y'all use them and on which level (Army or Army Grouping)?
Practise you prefer to micromanage your Divisions and why?
Or practise you lot maybe utilize something in betwixt?

Please give me some insight in your thoughts so i tin possibly decide for myself a picayune flake better.

Currently im using Battle Plans exclusively, just there are some weaknesses for example if your Troups are advancing it can happen very easy that the Armies are stretched out because the Front Lines are irresolute not e'er the way i want them. Or i see some missed opportunities like capturing a city instead of blindly following the Spearhead gild.
I was thinking about a fashion to combine it. Like using Battle Plans on lower priority parts of the forepart line and manually accelerate on the others. Maybe just doing the Tankss manually to do the encirclements and let the rest handled by Battle Plans.... im not sure which route to go equally you lot see ;)

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  • #ii

im trying to get back into HoI and was wondering what your thoughts about Battle Plans are?

Battleplans have ii purposes:

1) They provide an attack bonus. This bonus winds downward after a while, but helps tremendously to break the enemies line. Therefore: Ever draw a battleplan, fifty-fifty if you not going to use it.

ii) Executing (a.k.a. using) battleplans should be only done, if you have accented superiority, so you win every unmarried tile 1v1. And then battleplans are fine to merely end off the enemy.

Do you utilize them and on which level (Ground forces or Army Grouping)?

Depends how long the front end line is.

Do y'all adopt to micromanage your Divisions and why?

As long every bit I can't blow the enemy to shreds, yes. I only play SP, and I take pride in taking as low casulties as possible. Only possible with micro.

Or exercise you perhaps utilise something in between?

Aye: Encircle the primary enemy forcefulness with careful micro, then swiftly occupy the rest of the nation with a battleplan.

I was thinking about a way to combine it. Similar using Battle Plans on lower priority parts of the front line and manually accelerate on the others. Maybe but doing the Tankss manually to do the encirclements and let the rest handled by Battle Plans.... im not certain which road to become as y'all see ;)

In that location is no possible mode, where it is advantageous to use a battle plan on a lower priority front (at least in SP).

i) If the enemy is attacking you, finish all your ain offences and permit them. This will bleed them dry.
2) If the enemy is Not attaking you, make carefully microed pushes to encircle every bit many division every bit yous can.
iii) Once the enemy is cleaved, yous describe a battleplan across the forepart and let the battleplan AI accept care of the rest.

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Pale Blue

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  • #3

I never use Battleplans actively.

For defense I depict a frontline or fallback line, await until the troops are in identify and delete the social club. The AI won't move the troops and so they stay entrenched and gain the corresponding bonus.

For offense I set a frontline and that'southward it. The troops are just there to fill the front and motility with it when I advance.

For actual pushing in enemy territory I set a Field marshal battleplan and give my full general a garrison order in neutral territory. Troops atomic number 82 past this full general gain planning bonus if they stay on the frontline and I can motion them manually without AI interference.

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Sangokun

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  • #iv

I use battleplans when I have a lot of divisions and many dissimilar theaters. I micromanage when I don't. Micromanaging is objectively better, but when I have too much units to have care of on likewise many different theaters, I sometimes focus too much on one function of the front end and neglect another part, which worse than having the AI managing it.

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Gefallener_Held

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  • #5

I don't apply it at all, subsequently several attemptsto try and comprise information technology. I micro with very extra avant utilize of the utilise of the intermission push button, which makes the game exhausting. Even drawing battle lines causes divisions to go places I exercise not want them to go. I wish there were a mod that gave planning bonus fifty-fifty with modeling.
Incidentally, I don't care if a battle is a foregone conclusion. I notwithstanding look at casualties, fourth dimension information technology took to win entrada, etc.

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Jays298

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  • #6

Battleplans are for pushing a big front (any front end really that I am primarily responsible for).

ground forces level would be Maginot line for Germany. Field marshall would exist Affront vs USSR. At that level I demand the field marshall to coordinate between different armies and that makes information technology piece of work smoothly. Every army walks forward per the main club, simply Guderian and Rommel get individual advancement spearheads so their paths cross.

I tend to employ spearheads for armor on a very brusque forepart line, usually ane or two tiles wide. I do this for preparation bonuses.

After a while I stop them or unassign and micro based on breakthrus or terrain. But the front line is drawn with terrain in heed already.

I use fallback lines for declension lines for a defensive ground forces.

Maxwell Tornado

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  • #7

I make 120 cookie-cutter divisons, and put them in an army group. Green arrow goes BRRRRRRR.

herr anfsim

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  • #9

I some times use it to distribute armies along a front end, but rarely use it for offensive operations.

Emden1

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  • #ten

I allow the AI Generals do their thing (advance and fight) per my direction, however, I micro my tanks and Airforce to slice and dice the enemy, even as I take on the Bolsheviks.

Iskulya

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  • #11

Micromanaging your divisions is pretty much ever a superior way to become. I think it'due south nonsensical, however, that the game punishes you for information technology and makes you either forego planning bonus entirely or deal with an increased planning decay rate.

The electric current state of affairs in the game is not at all good: If you want to get planning bonus and maximize your potential without ceding control of your divisions' move and attacks to the AI, information technology actually takes more micromanagement than just individually micromanaging all your divisions. It adds in another layer where yous must constantly delete and add in new plans and offensive lines in add-on to manually controlling everything where possible. The battle planner, ostensibly a tool to reduce micromanagement brunt, has actually increased it, at least at higher levels of play where there is more than involved than just cartoon a line and clicking execute with the upshot beingness a foregone conclusion.

Steel_Viking

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  • #12

As some take already stated I ever start with a battle programme drawn for the prep bonus. I will then either micro from the start...or I will launch the battle plan (with it set to aggressive) and wait for some skillful breakthroughs to materialize. Then I'll plow off the boxing plan execution and micro those breakthroughs into encirclements. Kind of a semi-lazy hybrid.

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  • #thirteen

For bodily pushing in enemy territory I set a Field marshal battleplan and give my general a garrison order in neutral territory. Troops lead by this general proceeds planning bonus if they stay on the frontline and I can movement them manually without AI interference.

could you elaborate a bit more on this part? Does it preclude AI from reshuffling units all beyond the frontline?

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  • #14

Although I know it is not optimal, I use boxing plans and practice not micro 99% of the time. Not only is microing units very tedious, it is also more flavorful to use battle plans. For more effective use of battle plans, you should depict short fronts for each general individually (like iii-5 tile borders), and so you can focus push on specific regions on the front while staying defensive on the others.

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Gondwana

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  • #xv

Battle plans and micromanagement. From the beginning, micromanagement is preferred. In multiplayer game, it is almost never used for offensives, because no 1 wants losses - humans and equipments and possible lags or desync ... everyone has priority is given to modern weapons - new tanks and air - infantry and artillery are in the groundwork. Same tactic in singleplayer for quick victory without large losses. Main plus from the battle plan - assault bonus. The battle programme is mainly made for bots and this their main advantage.

steveh11

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  • #sixteen

I e'er use the battleplans. Think of it every bit proficient do for Victoria 3!

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Kazakk

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  • #17

I e'er utilize the battleplans. Retrieve of it as good practice for Victoria 3!

I recall even HOI4's air airfare system has more depth than VIC3's """warfare system"""
Those dev diaries fabricated me certain to skip that game. I promise they acquire the lesson and we tin can have a proper Victorian successor in x years.

dunka2

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  • #eighteen

I've personally found that battleplans are but useful for the planning bonus. Especially at present that supply hubs and railways are so crucial, y'all tin't really leave the battleplan to itself. This is because the battleplan doesn't account for taking railways and supply hubs with priority, just moving advancing forrard. If the enemy is much weaker and supply isn't an event, you can go out fighting to the battleplan.

Gefallener_Held

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  • #xix

I always use the battleplans. Call up of it as good practice for Victoria 3!

Sounds like bad news. What are you referring to exactly?

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Source: https://forum.paradoxplaza.com/forum/threads/battle-plans-versus-micromanagement.1502272/

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